AI Insights · Timothy · October 2022
Top 5 Stickman Games Performance on Android in Finland Q3 2022
Discover the performance trends of the top 5 Stickman games on the Android platform in Finland during Q3 2022, with insights on weekly downloads, revenue, and active users.
In Q3 2022, the performance of the top 5 Stickman games on the Android platform in Finland showcased some interesting trends. Here’s a detailed look at the weekly downloads, revenue, and active users for each game.
Stick War: Legacy
Stick War: Legacy saw a fluctuating trend in weekly revenue, peaking at approximately $81 during the week of August 8. Weekly downloads remained relatively stable with minor fluctuations, peaking at 257 in mid-July, and experiencing a low of 161 at the end of August. Active users saw a gradual decline from 682 at the end of June to 522 by the end of September.
Stick Rope Hero
Stick Rope Hero experienced a peak in weekly revenue of $31 during the week of July 18, followed by a series of weeks with no revenue. Weekly downloads remained steady, hovering around the low 30s, with a peak of 42 in early July and a low of 31 at the end of August. Active users showed a slight decline from 99 at the end of June to 98 by the end of September.
The Archers 2: Stickman Game
The Archers 2: Stickman Game saw a modest peak in weekly revenue of $12 at the end of August. Weekly downloads varied, reaching a high of 72 in late July and a low of 32 in early July. The game’s active users increased from 161 at the end of June to 214 by the end of September, with notable peaks in late July and mid-September.
Anger of stick 5 : zombie
Anger of stick 5 : zombie had a slight peak in weekly revenue of $4 in early September. Weekly downloads peaked at 99 mid-July and gradually decreased to 36 by the end of September. Active users saw a significant decline from 335 in mid-July to 171 by the end of September.
Stick Warfare: Blood Strike
Stick Warfare: Blood Strike experienced a modest revenue peak of $4 in early August. Weekly downloads remained stable, with a peak of 48 in mid-September. Active users saw a slight increase from 73 at the end of June to 81 in mid-September, before settling at 70 by the end of the quarter.
These insights, sourced from Sensor Tower, highlight the varying performance trends of Stickman games in Finland. For more detailed data and insights, visit Sensor Tower.